Sunday, 7 September 2014

I contributed something

Today I submitted my first pull request to the libGDX repo: "Proper mouse support for Android backend".

It's nothing fancy really, but it's a feature that was missing on the Android backend and that I was able to add on my own. To me, there was a big void in having no actual mouse support for Android while it's fully supported on both the platform and in libGDX. When researching how it was done, I came across others looking for that very feature on stack overflow and being sent to manually implement it in their own game.

It feels great, being able to contribute something to the framework. It also allowed me to get a better understanding of libGDX structure. Maybe that will be the motivation I need to actually complete a game.

There are a few more things I think I could help with and, now that I got my feet wet, I can't wait to contribute some more stuff.

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