Sunday 7 September 2014

I contributed something

Today I submitted my first pull request to the libGDX repo: "Proper mouse support for Android backend".

It's nothing fancy really, but it's a feature that was missing on the Android backend and that I was able to add on my own. To me, there was a big void in having no actual mouse support for Android while it's fully supported on both the platform and in libGDX. When researching how it was done, I came across others looking for that very feature on stack overflow and being sent to manually implement it in their own game.

It feels great, being able to contribute something to the framework. It also allowed me to get a better understanding of libGDX structure. Maybe that will be the motivation I need to actually complete a game.

There are a few more things I think I could help with and, now that I got my feet wet, I can't wait to contribute some more stuff.

Thursday 23 February 2012

Oversight much?

Damn! I just went to RIM's site to get a few precision and realized that I had to open an account with them by the 15th... and we're the 23rd. So I basically missed that window, badly.

Not sure why I never saw that requirement before. Maybe that's because at first I didn't think I'd have time to do something half-decent in the alloted time and didn't bother reading through everything. I guess I also figured the process would be as simple and painless as opening an Android Market account. (From what I've just read, it's not.) Oh well, I'll just take my time now to finish the thing and post it anyway on the Market. Screw RIM, not gonna open an account with them just for the heck of it. My free time is too valuable to waste it on their platform.

Work has started

I finally started building my first real Android app. It's nothing really fancy, just a little game based on a concept that's been used and reused a thousand time. I needed something simple that I could get done in under two weeks with little to no time to put on this project each day. I had bigger plans for my first game but the tought of a free PlayBook simply for submitting an Android app was quite appealing. (Who doesn't like free stuff.)